HIT AGES Features
COMBAT FEATURES
- hit ages is using an advanced combat technique that's accurate, fast, sensitive.
- medieval/gorean weapons full support (melee, range, and traps).
- target enemy health display on hud. NEW
ROLEPLAY FEATURES
- complete slavery system and ownerships. NEW
- caste system, classes and class transitions. NEW
- home stones, home stone meter tags. NEW
- bind, unbind, self-bind, self-unbind.
- aid, bandage, self-bandage. NEW
- water, jump, full detections and damage.
- player profiler and backstory. NEW
- dice roll (d100, d20, 2d6).
CURRENCY AND ECONOMIC SYSTEM
- coinage (copper, silver and gold).
- banking system (send, transfer, steal...)
- treasures, sacks, tip jars, rental systems, vending machines...
GAME MODES
There are four game modes available (combat, roleplay, arena, and game), you can switch between them using either the commands or the huds.
- Combat: players who are ready for combat, registers wins, loss, kills, deaths, steals...
- Roleplay: players don't want to engage in combat, they don’t want to fight, or not armed.
- Arena: training without affecting wins/loss/steals...revives players when down.
- Game: for games to not register wins/loss/steals...doesn't revive players when down.
METER STYLES
there are two meter styles hit and classic
, you can switch between them using simple commands.
- hit: displays health and defense values and bars.
- classic: displays health and defense values without bars.