HIT AGES GET STARTED
To use Hit Ages, wear both the meter and any of the available huds, you may attach in any order, upon wearing the meter for the first time, you will be prompted to setup your character, a dialog menu will pop up to choose your character gender male or female, select the gender that most closely represents your character.
Basic Melee Attacks
To inflict close-melee damage on your opponent (you need to be close enough to the person) and simultaneously tapping your left mouse button (left click on right-handed mouse, and vice-versa), while using your movement a,s,d,w keys or arrow keys (to move as you fight), you will need to be facing the avatar to damage, this works both with or without mouselook. system does support all Medieval weapons (melee, range, and traps) and you need to wear a weapon while fighting, a sword or dagger or bow for example, and remember to activate
Displays the actual hit points, the number displayed above your head is the remaining percentage of these hit points.
Defense is the health shield, normally the upcoming damage is
kind of divided between the defense and the health until the defense has 0 points then the health takes the full damage, but we can use the (c - crouch) key to activate/deactivate the shield, while the shield is active we don't take any health damage and the defense takes its share of damage until the defense becomes 0 points, the health would then take the full damage.
There are four game modes available (combat, roleplay, arena, and game), you can switch between them using either the commands or the huds.
- Combat: players who are ready for combat, registers wins, loss, kills, deaths, steals...
- Roleplay: players don't want to engage in combat, they don’t want to fight, or not armed.
- Arena: training without affecting wins/loss/steals...revives players when down.
- Game: for games to not register wins/loss/steals...doesn't revive players when down.